A tutorial on how to write a simple shader in Unity that renders any mesh from both sides while being correctly lit and shadowed by Unity's Standard Lighting system.
There's also a link to the complete shader ( improved ) freely available.
A tutorial on how to write a simple shader in Unity that renders any mesh from both sides while being correctly lit and shadowed by Unity's Standard Lighting system.
There's also a link to the complete shader ( improved ) freely available.